BlissScape
BlissScape
The Crypt Is Open!
Updates
Update Notes 10/08/26 - The Crypt Balance Patch I
Owner Tim posted on Oct 8th, 2026

The Crypt Balances

  • Before I finish The Crypt Part II I want to make sure what's currently there is the best possible foundation! Here's the first round of changes, expect more changes before The Crypt Part II!

  • I'll be working on a large bugfix update for all the reported bugs that have been pushed to the side while I worked on The Crypt. It will come out later this month along with the Halloween Event!

  • Make sure to make any bug reports now so they can be patched before the next update!

 

  • Perks:

    • Refilling Salve now properly refills your Healing salve at the end of wave 5 and end of wave 10

    • More Chests will now guarantee at least one basic enemy from each wave will drop a chest.

    • Even More Chests’ price is reduced from 1,000 to 500

    • Better Starter Chests now has a 100% chance to upgrade the center starter chest, a 25% chance to upgrade the two adjacent to center, and a 10% chance to upgrade the furthest chests (assuming you don’t have Bigger Starter Chests) The weapon you’re given will always be found in a Tier II chest.

    • Accumulated Death’s price is increased from 1,000 to 2,500

    • Spear Spite has been changed to: Crypt spears have +1 attack range, and pierce enemies up to their attack range. Damage is reduced by 50% each consecutive hit.

    • Spear Reach has been changed to: Crypt spears have +3 attack range and the width of Spear Spite is increased after the first tile.

    • Extended Strike is now a flat +5 attack range with Crypt spears, and all tiers of Crypt warhammer deal damage a 5x5 area.

    • Extended Surge now applies to all tiers of Crypt Staves, exploding and dealing damage to all enemies in a 5x5 area

    • Scimitar Slash now has its larger arc from the beginning and no longer requires Extended Slash

    • Extended Slash has been renamed to Cyclone Slash and has been changed to: Crypt Scimitars attack all enemies surrounding you and hit larger enemies by their size + 1.

    • Slash Dash’s damage bonus now starts at 100% bonus, and increases to 200% with Slash Dash III. When Slash Dashing, you will always damage all enemies around you (when you reach your target) even before you unlock the Cyclone Slash perk.

    • Crit Point perks now always deal your max hit * crit bonus. The crit chance rolls regardless if you failed the accuracy check.

    • Extended Truth’s price has been reduced to 3000 souls and now gives a flat +3 attack range to all Crypt bows

    • Stretched Truth has been added which has the effect: The width of the Arrow True perk is increased after the first tile.

    • Deadly Volley can now hit larger enemies more than once

    • Deadlier Volley has been changed to: Additional javelins thrown deal full damage

    • Perfected Shot has been renamed to Extended Shot and changed to: Cross Chain will ricochet up to 5 times within 2 tiles of the last enemy. Deadly Volley's AOE range is increased, and will hit larger enemies by their size + 1.

    • Extended Chain has been renamed to Perfected Shot and changed to: Cross Chain's damage is not reduced per consecutive hit.

    • Explosive Bolt’s attack area is now calculated when the spell lands, rather than when it is fired.

    • Enduring Wave’s damage is no longer reduced with each consecutive hit by default

    • Unstoppable Rush II has been removed (you will get your souls back if you reset your perks)

    • Unstoppable Rush III has been renamed to Unstoppable Barrage and now only applies to Bouncing Blast

    • Extended Surge has been renamed to Enduring Surge and now also increases the width of Enduring Wave

    • The Noxious perks have been buffed to 20-60% chance to apply per successful hit, and is now triggered every 5 ticks instead of every 10 ticks.

    • Cross Chain and Bouncing Blast can no longer directly bounce back to the enemy it bounced to last.

      • The attack can still bounce back to the first enemy, but it needs to bounce twice first; it can bounce between 3 enemies, but it will no longer bounce back and forth between two enemies

    • Blinding Barrage now reduces enemies’ accuracy by 50%, Freezing Blitz now reduces enemies’ attack speed by 50%, Binding Bolt has been renamed to Crippling Bolt and now reduces enemies’ damage by 50%, and Hammer Stun has been renamed to Hammer Bonk which confuses enemies, causing them to attack other enemies.

    • Noxious Burst is now applied to Spellmaces and Freezing Blitz now applies to Crypt Staves. If you purchased any of these they have been swapped too, so if you owned Noxious Burst you now own Freezing Blitz and vice-versa. You can of course use your reset credit to refund these for free and rebuild your loadout.

  • All players will now start with 1 free reset credit. Your first reset will refund 100% of your souls back to you.

    • The game keeps track of what you actually purchased the perk for when calculating refund. If a price has gone up, you will only receive the souls you paid. If a price has gone down, you will receive your full souls back that you spent, and may purchase it again at the lower price.

    • I will likely give everyone a free credit any time a substantial amount of perks have changed in price or function.

  • You will now be fully healed when a round first starts – you don’t need to wait for the between-round regen to heal you before starting the round.

  • The range defence multiplier has been reduced slightly for enemies

  • Absorption bonuses have been removed from Crypt armor, as it breaks at higher values and the Tank equipment is meant to handle this

  • Thorns equipment will now always redirect at least 10 damage, even if you were hit for a 0.

  • The bonuses from the accessories in The Crypt will now be shown on the interface, so you can keep track of what each piece of equipment you’re wearing does for you

  • The Crypt Ghost Champion is now size 2

  • The Crypt Ghost Champion’s cloud attack now deals between 20-30% of your maximum hitpoints if it hits you

 

Other Adjustments

  • Currently dying NPCs will have their options removed, so you can easily click through them.

  • The Necromancer in the basement is now called “Stranger”

    • This is mainly to differentiate him from the Necromancer in The Crypt for your Menu Entry Swapper changes

  • There is now a Storage box near the entrance to The Crypt. You can store your items in it. This box has also been placed in Daemonheim (to replace the Dungeoneering tutor holding your items) and in the Dominion Tower

      • Items like vote rewards will automatically go into the box if you can’t claim them right away, even if you aren’t an UIM

    • Your items will be returned to you if you leave the area where you dropped them off

    • Any player can use the box if you don’t want to bank your items, but your items will still be returned to you if you leave the area

  • Trying to equip a lower tier piece of equipment when you already have a fully upgraded piece will now give you a message saying it’s already fully upgraded, rather than equipping it and replacing the higher tier item.

 

Bug Fixes

  • You will now properly be forced to talk to the Necromancer after you complete Round 5 for the first time, not Round 4 in The Crypt

  • Fixed an error that could prevent the ::whatdrops command from working properly

  • The ::whatdrops command now properly shows both variants if a monster drops a noted and unnoted version of the same item

  • Fixed various typos involving The Crypt

 

BlissScape's 10 Year Anniversarry, Summer Sale, and The Crypt has Opened!
Owner Tim posted on Jul 16th, 2026

!!THE CRYPT IS OPEN!!

  • I won’t be sharing any information about the crypt. You must discover it on your own. It is full of mystery, and like nothing anyone has seen on Gielinor before. (Because it isn’t?)

  • All that is known is a strange force can be felt around the world. Originating near home. What could it be?

  • Note that some parts of the Crypt are still locked and will be opening up over the coming weeks… If you can make it that far.

  • Achievements will be added for the crypt in Part II, giving everyone a grace period to unlock a lot things before you lose your Completionist cape!

BlissScape is 10 Years Old!

  • In other news you may be excited to hear that BlissScape is officially 10 years old today! Other than celebrating with the largest piece of content ever added for the next 24 HOURS ONLY everything in the shop will be 50% off.

    • After the first 24 hours it will be 25% off like our normal Summer Sale

    • This is the single largest, and last sale of this size (Until maybe hour 20 year anniversary), so take advantage of it while you can!

  • Now that that’s said I’d like to say a few words about BlissScape, its origins, and what it’s meant over the last 10 years.

  • I started working on BlissScape in around 2013. I was in college for game design and wanted a project I could be passionate about to learn some basic coding. After playing RuneScape since 2005 and trying out many private servers, it was an obvious choice to get into it. (I tried once when I was like 14 and didn’t make it very far)

  • With some very basic programming knowledge I started downloading sources and tinkering around. It took hours to do just the basic things, like find out how NPCs got spawned and how you could interact with objects. Of course finding out how to give yourself admin powers.

  • Skip ahead a year or so and I was getting in the grove. I’d work on it for a few months then take a break. I got a job that had quite a bit of downtime and would just tinker with it whenever I could. In around 2014 I stopped working on it for almost an entire year.

  • Come 2016 the job that gave me some great opportunities a couple years earlier started to feel like a slog. I decided to pick up the server again and spent way too much time working on it, rather than actual work. I was not getting paid enough to care anymore. By July 2016 the server was almost playable. I decided what the heck, let’s see if people want to play. I had some experience being staff on a Minecraft server a while back so I had a general understanding of what was required. That’s how Enjin came into the picture.

  • So, while my then girlfriend, now wife, was at the beach with her family for her birthday, and I had nothing better to do: on July 16th, 2016 at 8:37PM I posted a forum post that would change my life forever. Not to sound cliché.

  • Of course almost no one joined right away. Maybe one or two people per day. I gave the first person to join the very first donator rank. (They did not log back in)

  • I got some IRL friends to join and we started forming a little bit of a community. It was actually them who convinced me to sell Mystery Boxes so they could buy them. I was never pro micro transactions, but without that decision the rest couldn’t happen.

  • After a few months another server reached out about getting me to work for them after they saw what I was doing. My server was only making around $200 a month. Barely enough to cover hosting expenses, but if they were making enough to pay me, I realized this could go further than it was.

  • I decided to take the roughly $1000 I had made over the previous 6 months and invest all of it into advertising the server. It was much more playable and already enjoyable so it was time. Our community tripled in size over night. It was unbelievably successful. I made back my $1000 before the advertising even expired.

  • The next few months were incredible. I made so many new friends, the server was successful and the timing couldn’t be better. I had just quit that job. I couldn’t handle it anymore for what I was being paid. I was still going to school full time and started to get depressed. Once the server took off I realized that if I kept working at it, it could actually become a full time thing; and that’s exactly what happened. We’ve had our ups and downs, but I just kept working on it and it kept bringing in money. I have not had a “real” job since.

  • As the years went by my skills improved, the community grew, shrank, and changed. Some problem players, some who are like family. I would happily do this for the rest of my life.

  • I was pretty constant for nearly 10 years with an update every 1-2 months. Sometimes I needed a break, but never for long. That was until around last year. I got Covid for the third time in June 2025. It was a relatively mild case, but for some reason I just did not get better. Weeks went by, then months. I wasn’t “sick” but most days I couldn’t get out of bed. It was truly a horrible way to live, and I started losing hope that I’d ever get better. However, early this year I finally took the test that showed me something was actually wrong with me and I didn’t just turn lazy and tired when I turned 30 for no reason. The best part is, it was treatable. I’ve been on some medication that has absolutely turned my life around. I feel like I’m 25 again. I realized that even though it only got bad June of 2025, I had been dealing with it for much longer than that. Likely since the first time I got Covid in 2022. I thought that was just part of getting older, but to have my motivation and energy back to my pre-covid days just felt amazing.

  • Alyssa and I were able to move to a new place closer to family in a much better area, I was able to get back working on the server, and for the first time in a while I’m very excited for the future.

  • The server obviously suffered in my absence, but whatever purchases so many of you made during this time while I couldn’t work on the server had a huge impact.

  • The idea of getting a “real job” is out of the question for me! Now that I’m feeling better it’s back to my normal update schedule! I knew I had to come back with a bang for the 10 year anniversary. The Crypt is the largest update I’ve ever done, and I’m only considering this a part 1! Party 2 will be coming out in a few weeks. That should give you time to get to the later content.

  • After that I have a ton of maintenance work to do on the server and get it spic and span for a new advertising campaign. BlissScape’s 11th year will be its best year yet! Here’s to another 10!

Update Notes 12/18/25 - Christmas Event/Sale, Bane Smithing, and Noxious Dragon Changes
Owner Tim posted on Dec 18th, 2025

Christmas Is Here!

  • Christmas has started on BlissScape! But good golly gosh, it sounds like it’s in danger!!!

    • Talk to Santa at ::home for more information!

  • The Winter Sale has also started! Enjoy 25% off everything until the New Year!

Bane Smithing

  • Bane ore can now be mined in the mining area north of Glacors ::slayer glacor or Fairy ring code DKQ

  • Bane ore must be tuned before it can be smelted. Cast the Tune Bane Ore spell from the Lunar spell book on a relevant item like Dragon bones, Abyssal head/whips, Basilisk head/bones, or Wallasalki bone fragments to tune all the ore in your inventory to the respective type. You can also use mounted heads inside PoHs.

    • To cast Tune Bane Ore, you must travel to Kethsi, search the Wall design to find the Tune Bane Ore scroll, and read it.

  • Once bane ore is tuned, it can be smelted into bars at any furnace – no coal required.

  • Bane bars can only be smithed on the Kethsian anvil on Kethsi

  • You can only reach Kethsi via fairy rings. It requires multiple codes, however, if you click on it in the interface or just search for it, it’ll skip to the last code.

  • As Kethsi isn’t on Gielinor, you aren’t able to set waypoints or use the bank command on Kethsi.

    • You are able to store bane bars inside storage familiars, so make your trips there count!

  • When used against their respective monsters, Bane ammo increases accuracy by 35% and max hit by 45%

    • The DPS dummy and Max hit dummy always count for bane ammo

Noxious Dragon Changes

  • The Noxious Dragon now drops the Noxious scythe, and the Noxious Wyrm now drops the Noxious staff

    • After much deliberation, this setup makes more sense for where the weapons stand in the current meta and the difficulty of the bosses

    • Your collection log will reflect the accurate number of Scythes/Staves you've received, but the NPC source will be swapped to the new drop source

  • The Noxious Dragon will now always drop six drops, no matter how many players are fighting him

    • Drops are distributed based on damage dealt.

    • If a duo team has a member that deals 5x the damage of the other player, they will receive five drops, while the other member will receive one drop

    • Everyone who deals over 10,000 damage will be given at least one drop

  • Killing the Noxious Dragon will now recharge the Decayed altar, allowing you to summon him again without hunting the gems for the next 5 minutes

    • This can be done as many times as you’re able to successfully kill the dragon in a row

  • Note that from now on, charging the altar via the gems will also have a time limit of 5 minutes between adding the first gem and summoning the Dragon, so make sure you’re ready!

Other Additions and Adjustments

  • The Cooking Dialogue will now indicate what level is required to cook the item if you do not have the level to cook it

  • The Smelting dialogue will now only show the products that you have the materials to smelt, similar to the cooking Dialogue

  • Upgraded the Monster Examine interface with a new look and a lot more information

    • Including Attributes and Categories for NPCs

    • Attributes determine things like “Undead” or “Dragon” for things like Salve amulets and Dragonbane

    • Categories are used for Slayer tasks, for example, “Goblin” or “Black Dragon”

  • You can now purchase full Crystal keys in the Vote shop for 6 Vote points

  • A player’s cannon will now decay immediately if it is set up inside an instance that is destroyed

  • Commander Zilyana’s max hits have been changed to OSRS levels - 200 for magic and 270 for melee

  • Unclipped a tile in The Observatory that made the stash unit unnecessarily hard to get to.

  • You can now talk to and teleport with farmed Spirit trees again

  • Skeletal Gorillas now count as Undead when it comes to the Salve amulet

  • Using the Juju Farming potion with only one inventory slot will no longer force you to only harvest one herb. If a second herb is harvested, it will drop to the ground

  • Removed a couple of Monkfishing spots you couldn’t reach

  • Dreadnips will now reapply poison even if their target is already poisoned if their starting damage is higher

  • Prayer renewal vials now have a Chug option

  • Brian’s Battleaxe Bazarr now has the correct stock

Bug Fixes

  • Fixed a spacing issue when displaying time after someone completes a monthly challenge.

  • Fixed an issue where pets were being displayed as “Dwarf remains” in the new collection log slot filled message

  • Fixed an issue preventing you from opening the Dominion Tower Rewards chest the first time

  • You can no longer force bomb power-ups to respawn after you finish “Hey! Eat Power-up” in the Dominion Tower

  • Bomb power-ups will now properly respawn if you do “Hey! Eat Power-up” twice in a row

  • Invisible Hunter boosts no longer count towards the level requirement to catch a Hunter NPC, only the success rate

  • Sapphire Glacialis now have the proper hunter level requirement, depending on whether you’re using a net or bare-handed

  • Wolpertingers now have the correct hitpoints amount

  • Ironmen can now properly access the Bandit Bargains shop

  • Fixed some issues involving using other sizes of granite when creating Granite lobster pouches

  • Animated Armor in the Warriors guild will no longer try to attack players who did not animate them

  • Fixed a couple of tiles near The Lighthouse that you could walk on that you shouldn’t be able to

  • Teleporting from inside the kiln into your PoH will now properly reset your character

  • Bandos spiritual mages now properly wander around

  • Updated the Doug Deeping clue with a more accurate description

  • Farming Calquat trees now properly requires 72 Farming instead of 74

  • Fixed an Ice giant NPC that had a corrupt animation

  • Fixed a couple of log balances you could simply walk over

  • You can no longer note Legendary fish (and turn them into unlegendary fish)

  • Fixed a gate in the Gnome Stronghold that you couldn’t open before

  • Fixed Sapphire and Dragonstone bolt Fletching xp rates

  • Fixed a typo in Farming teleports

  • Fixed several other typos throughout the game

  • Fixed an error where shooting stars could null the server

  • The Jar generator from Puro Puro now behaves correctly when it runs out of charges

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